Additionally, players could place road tiles and decorations in their zoo in a grid system similar to the original Zoo Tycoon. At least 200,000 guests could be in the player's zoo at any given time. The player was able to restock concessions from which guests would use. Players would have joined a total of 8 characters, including Arthur and his daughter Simone, on a journey around the globe to tackle 15 missions, split in chapters, and more than 100 quests to save exotic animals. The player was to the game's mechanics through a tutorial. Friends were also able to visit a player's zoo. this game also included 'Diamonds', which the player could earn by paying real life money. The main currency of the game was "Zoo Coins", which were obtained through regular gameplay. It featured an achievement system, reflected in the player's Xbox Live gamerscore. The game featured cartoony visuals not unlike Zoo Tycoon 2, though considerably more exaggerated. Little is known at this point due to the game's obscurity, though it can be assumed that the player could place down full exhibits (not unlike in Zoo Tycoon (Xbox). The information in this section is largely derived from viewing achievements for this game due to the limited availability of Zoo Tycoon: Friends.
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